Sunday, May 11, 2008

Music as an Information Good

There are many reasons why there is a limited social stigma towards copyright infringement, specifically with regards to downloading/filesharing music. My contention is that market forces tend to convince us that music is overpriced. As the record industry partakes in price gouging, people feel less guilty stealing another’s work. I believe this is due to the fact that the medium for delivery has changed. Additionally, our perception of the music product has changed, as well. I plan to show that as a result of these changes, there is a limited social stigma accompanying copyright infringement.

One key aspect of music that has changed over the years is its delivery mechanism. While changing over from records, to cassettes, to CDs and even to DVDs has been somewhat of a seamless process, the changeover to digital files has been revolutionary. Regarding all of the previous formats, the idea behind each product was fairly simple; an individual would go to a store, pay a certain amount of money and then leave with a physical product. The perception here is that a person is leaving with a tangible item because funds were exchanged for an object that actually cost money to produce. The key difference between this and a simple file is that a file doesn’t have the tangible quality that a product has; it is not anything you can touch or feel. Rather, there are merely a few 1’s and 0’s stored on a hard drive that enable a media player to produce a sound.

When music is stored as a digital file it is no longer an ordinary good, it has become an Information Good. Information Goods have interesting properties. For example, information is costly to produce but costs nothing to reproduce. All of the cost is incurred in making the first copy. Economically speaking, there is a high fixed cost (and sunk once you have created the first copy), but zero marginal cost (Shapiro 1999). In a perfectly competitive environment (where the internet is unregulated), competition drives prices down to the marginal cost of production. (Krugman 2005) The problem now resides where the marginal cost equals zero. Hence, economic forces drive the price to zero.

When viewing the economics behind the current state of the music industry, it seems almost impractical for people to pay for music. There are minimal costs in creating a copy of a song for an additional user. Additionally, packaging, design, or other costs are not incurred by the music industry to deliver the product to the consumer. There can be an unlimited number of copies made for free, so when a copy is stolen, that user does not reduce the availability of the song to other consumers. Public goods are non-rival and non-excludable, which means that consumption of the good by one individual does not reduce the amount of the good available for consumption by others (Krugman 2005). Because music is available online and consumption of a copy does not reduce the number of copies available, music fits the definition of a public good. Interestingly enough, the music industry is facing the same problems that public goods usually face, the ‘free rider problem.’ The free rider problem consists of consumers taking advantage of public goods without contributing sufficiently to fund their creation (Krugman 2005). Whereas private organizations do not reap all the benefits of a public good which they have produced, this results in fewer incentives to produce that good voluntarily.

As the space for music delivery has changed, the costs have changed drastically. As a result, many people feel as though music costs nothing to produce and thus consuming a copy does not hurt any other person who would like to consume a copy. Because society feels that music is overpriced, people do not feel guilty stealing from music corporations. Thus, the current and limited social stigma associated with copyright infringement remains.

4 comments:

Nzingha said...

Hi Keith,
What do you mean by market forces? Are you advocating that it is less wrong to steal because of corporate pricing schemes?

-Nzingha

Keith said...

Hi Nzingha,
What I mean by market forces is the same thing that Adam smith suggested with his 'Invisible Hand' theory that people acting in their own best interest will result in an efficient outcome. If something is more economically feasible people will take that course of action. However, a noteworthy example of where this breaks down is the 'tragedy of the commons', where people take advantage of something they don't own with out compensating for the harm they have inflicted. This shows that people acting in their own interest doesn't necessarily result in an efficient outcome. There needs to be government regulation to assure that the free rider problem doesn't continue to happen to the music industry.
To address your second question: No, I don't suggest that people should steal music, I argue that that the music industry should update business & revenue models to account for decreased costs involved with the new medium their product is being delivered in.
I hope this answers your questions.

-Keith

Scott Gorski said...

Hey Keith,
You made some really strong arguments for why there is a limited social stigma in regard to copyright infringement today! The part I found most compelling is the idea that, today and in an online environment, information goods come in the form of bites and bits or 1's and 0's. It is no longer a tangible good. It is hard to compare and take serious these goods as opposed to a good that you (as you said) go to a real store, purchase with real money, and leave with a real item. I have two questions for you, however. How do you account for online stores, such as ITunes which has made millions of legal sales? Would you predict that in the future these types of online spaces will increase the social stigma associated with copyright infringement? Additionally, you discuss the music industry as an example to prove your argument. A) Can this industry be generalized across different industries? B) Out of curiosity, can you think of ways that would possibly increase the negative social stigma?
- Scott

Keith said...

Hi Scott,
You raised some interesting questions. I will attempt to respond to each of them below. Your first question addressed online stores. First off, these spaces still distribute bites and bits. I think it is extremely difficult to compare a physical CD or DVD to a file on your computer. That being said, these stores have increased in popularity, however, until the penalty of copyright infringement is perceived as seriously dangerous, the current social stigma will remain approximately as it is today. Your next question discussed the idea of whether the music industry can be generalized to other industries. The RIAA is the association which deals with the music industry. There actions provide a very good example for my argument, however, I could have easily cited the MPAA (movies), AAP (book publishers), or others. These associations frequently work together and/or take similar actions to prevent and punish infringers. Your last question is an interesting one. These industries and associations spend millions of dollars looking into ways to increase the social stigma of copyright infringement. If I had the million dollar idea, I would likely not be writing this blog. Nonetheless, I personally believe that these industries do not consider the fact that customers value products differently. I think the various industries should do value based pricing and find ways for different users to price discriminate. For example, with paying for an album (in person or on an online store), give a product key to access a fan site that will allow the user to read exclusive stories, inside interviews about the artist, sample new unreleased tracks, and maybe give discount or VIP access to concerts.

-Keith